BADC

Great Barrier Reef Campaign Wins BADC ‘Best of Show’ for Publicis; Industry Veteran Inducted into Hall of Fame

Publicis Australia takes out Best of Show at the 2019 Brisbane Advertising and Design Club (BADC) Awards for their Great Barrier Reef campaign, scUber, for client Tourism and Events Queensland, collecting the largest overall haul of 18 medals and finalist placings.

Winning three gold, two silver and a bronze for the scUber campaign, chairman of judges Dantie van der Merwe said, “In this serious environment we live in it’s getting harder and harder to be fun. It’s even harder to create awareness for a very serious issue in a fun way. It’s this perfect balance that made this work a clear stand out.”

The Great Barrier Reef is a world heritage listed natural wonder, but negative media coverage following bleaching events had hurt its reputation worldwide. Tourism and Events Queensland needed to change the conversation and stimulate global tourism interest in the reef. Publicis’ solution: create the world’s first rideshare submarine on the Great Barrier Reef, called scUber, by creating a global partnership between client Tourism & Events Queensland and Uber. From the window of the submarine, Publicis and TEQ showed the world the reef like never before, a unique and vibrant underwater world teeming with life.

The campaign results were spectacular, generating a massive 4,320 pieces of live global news coverage and over 4.5 billion opportunities to see the campaign. The publicity coverage was valued at over $130 million (ASR). View the Best of Show piece here


Video advertising delivery specialists Peach sponsored the BADC Awards which were held on Saturday night at Howard Smith Wharves in Brisbane. With nearly 600 people in attendance, the awards night, hosted by Daniel Connell, was the largest in recent years. A quality field of over 640 entries vied for recognition in over 90 categories.

ROMEO Digital followed with the next overall number of medals and finalists, awarded a total of five gold, three silver, three bronze and another three finalists. ROMEO was awarded for their outstanding digital work for client Queensland Museum for Anzac Legacy Gallery and Anzac AR Correspondent App and also for Queensland Surf Life Saving for Life-Fi. Taking home Gold for Innovative Use of Digital and UX Design – Life-Fi is a wireless network that only works between the flags on the beach where beachgoers can connect their phones and receive critical information on beach conditions in their own language.

The night also belonged to a number of smaller independent agencies with JSA Creative, Flip, GrowthOps, and Theola also taking home record medal hauls.

Client of the Year was awarded to not one, but two clients. Presenting the first award to Queensland Museum for their work with ROMEO Digital on the ANZAC Gallery and AR App, Dantie van der Merwe said: “The first winner actually made the judges quite jealous. This work was big, intelligent, world-class in its digital thinking and rounded off with a beautiful commitment to craft.”

Signet Packaging was also awarded gold and bronze for their work with small independent agency Brainheart for their work: Official Packaging Supplier of Air Guitar Australia. van der Merwe said: “The judging panel felt that it’s as important to reward the crazies, the fun and the entertaining. The power of humour is often underrated in today’s serious world. It’s refreshing to see fun creative work for a category that could be considered dull and boring. Every client should study this work and ask themselves the question, ‘Are we being brave enough?’”

Hall of Fame Induction

Inducted into the BADC Hall of Fame with a number of heartfelt nominations was Rob Kent, recently retired managing director of the mighty Mojo.

Former Mojo managing director Rob Kent inducted into BADC Hall of Fame

Jo Millington, client service director of VMLY&R said of Rob: “The suit of all suits, the iconic Rob Kent. Rob steered Mojo for over 25 years and his impact continues to flow throughout our creative industry today. He hired, (sometimes fired), mentored, shaped and influenced the industry’s best and brightest. People left, they often returned. He created and sustained one of the most revered agency cultures in Brisbane advertising and he made magic for his clients.”

BADC president Stuart Myerscough said: “What a fantastic night with the industry celebrating some truly fantastic creative work. Both the volume and quality of world class work on display is a real testament to the health of Brisbane’s thriving creative community. It’s also fantastic to see not one, but two clients of the year getting acknowledged and I truly hope this inspires more clients to be bold and place greater trust in their agencies, working with them in partnership. Fortune favours the bold, but without client bravery, some of the most innovative ideas can end up in the bottom drawer.”

All the finalist and medal work can be viewed online at badc.com.au

Export-Awards-22053674-PB

Trisco Foods Scoops Major Export Award

Brisbane-based, family-owned food manufacturing business Trisco Foods has been recognised for its commitment to taking locally developed products to the world.

Trisco was recently named Premier of Queensland’s Exporter of the Year 2019 at the annual Queensland Export Awards.

Trisco Foods produces world class food ingredients, such as syrups and sundaes, that are used here and abroad by leading food companies. It has a strong presence throughout the Asian region and has been exporting for many years. This year, Trisco opened a factory in Colorado Springs to service demand in the United States.

Queensland Premier Annastacia Palaszczuk said the award was a deserved win for a family that was always innovating and always striving to provide high quality products and service to clients here and overseas.

The Premier said the company’s production and warehousing facility is located in Brisbane with many of the raw materials grown and processed locally.

“The first factory was a small building of two rooms attached to the rear of the family home in Hope Street, South Brisbane,” she said. “From these humble beginnings the business has grown into a huge success story and we’re extremely proud of this Queensland business from Brisbane taking on the world.”

Tristam Foods CEO Mike Tristram said the company had worked tirelessly in recent years to expand its international footprint through new product development and innovation.

“It is a cliché, but this is a genuine team effort with many people contributing to our success,” he said. “Our goal is quite simple. We want to create unique and innovative food solutions and take them into new markets, both in Australia, the US and across the globe.”

The Tristram family is well known among older Queenslanders as the name behind the soft drink with the marketing slogan, “Say Tristrams Please”. The brand and soft drink business were sold to Cadbury Schweppes in 1970 when the Trisco Foods company began and the family concentrated on the ingredients business.

After more than 140 years manufacturing a range of food and beverage products in Brisbane, the company earlier this year unveiled plans its first offshore facility in Colorado Springs.

The facility will allow the company to aggressively pursue greater market share for its highly successful Precise Thick-N range of instant liquid thickeners that help maintain the health of people suffering from swallowing problems and neurological-related dysphagia.

The plant will initially produce products from the Precise Thick-N range with up to 75 people to be employed as production ramps up. Over the next five years the company plans to develop and manufacture new products.

The Precise Thick-N range of instant liquid thickeners make soft food and liquids easier to swallow without impacting the nutritional benefits or taste. After just two years the product has achieved strong market penetration and displaced traditional powder-based thickeners in many aged care facilities and hospitals around the country.

Trisco’s global headquarters will remain in Brisbane. The Colorado Springs plant will be used not only to serve the current domestic market, but also have the capability to supply potential new export markets in Europe and South America in the near future.

Orchard Ripley Tony Wlliams Brent Hailey

Orchard Property Group Acquires Ripley Development Site For $11 Million

Privately-owned developer Orchard Property Group has completed the acquisition of a prime 34-hectare development-ready site at Ripley, in the heart of the Ripley Valley Priority Development Area (PDA).

The acquisition takes Orchard’s total pipeline of lots owned and under control to more than 2,000 across five different projects around South East Queensland.

The property at 160 Daleys Road, Ripley, was acquired from a group of investors for $11 million. The company has had the site under contract for more than 12 months and completed settlement in late August.

The site includes an existing Development Approval for a new masterplanned community with 426 lots. Orchard intends to reconfigure the existing approval to increase the yield to 440 lots ahead of a launch in 2020.

The sale was negotiated by Ray White Special Projects’ Tony Williams and Mark Creevey.

Orchard Property Group Managing Director Brent Hailey said the company had long-held ambitions to acquire a site in the Ripley PDA.

“The Ripley Valley is one of the largest urban growth areas in Australia and will eventually be home to a new city nearly as large as Toowoomba with a population of 120,000 people and 50,000 new homes,” he said.

“The PDA has been incredibly successful since it was declared in 2010 and our expectations are that it will continue to grow for the foreseeable future.”

Orchard has also secured a $7.2 million Catalyst Infrastructure Program grant from Economic Development Queensland (EDQ) to undertake a major upgrade of Binnies Road, Ripley, to not only provide access to their site but to provide a much-needed access to a number of properties at the western end of the Ripley PDA.

Construction of the new road is due to begin by the end of the year with the project expected to commence marketing early in 2020.

The new project will be Orchard’s second largest, following the launch earlier this year of the 650-lot, $120 million Pebble Creek project at South Maclean. The company recently completed sales at PineVue @ Maudsland (110 lots) and has other active projects at Ormeau, Narangba and Caboolture.

Ray White Special Projects Tony Williams said Orchard had secured a very strategic site after successfully navigating a range of issues to unpack the development potential of the opportunity.

“The property provided one of the few remaining parcels in the Valley which offers scale and with the benefit of negotiating the catalyst infrastructure agreement, Orchard have fast tracked their entry to the Ripley market,” he said.

Mr Creevey said land parcels with scale that had approvals already in place were in high demand throughout South East Queensland.

“The interest levels we’re witnessing for approved development sites are at the highest we’ve seen in a long time due to the scarcity of quality offerings,” Mr Creevey said.

Mr Hailey said the company remained optimistic about the south east Queensland land market.

“With low interest rates expected to continue for the foreseeable future and continued steady population growth in the south east, the fundamentals for the land market remain quite strong,” he said.

“There is plenty of competition but with the right product, in the right place at the right price there is plenty of demand and opportunities for success.

“As with all our projects, we will be focused on creating a vibrant place to live by providing exceptional amenity, connectivity and urban design.”

Can Hiding Likes Make Facebook Fairer And Rein In Fake News? The Science Says Maybe

Can Hiding Likes Make Facebook Fairer And Rein In Fake News? The Science Says Maybe


On Facebook, we like what other people have already liked before us.
Shutterstock

Marian-Andrei Rizoiu, University of Technology Sydney

This is the first article in a series looking at the attention economy and how online content gets in front of your eyeballs.


You may have read about – or already seen, depending on where you are – the latest tweak to Facebook’s interface: the disappearance of the likes counter.

Like Instagram (which it owns), Facebook is experimenting with hiding the number of likes that posts receive for users in some areas (Australia for Facebook, and Canada for Instagram).

In the new design, the number of likes is no longer shown. But with a simple click you can see who liked the post and even count them.

It seems like Facebook is going to a lot of trouble to hide a seemingly innocuous signal, especially when it is relatively easy to retrieve.

Facebook prototypes hiding like counts.

Facebook’s goal is reportedly to make people comfortable expressing themselves and to increase the quality of the content they share.

There are also claims about ameliorating user insecurity when posting, perceived liberty of expression, and circumventing the herd mentality.

But are there any scientific grounds for this change?

The MusicLab model

In 2006, US researchers Matthew Salganik, Peter Dodds and Duncan Watts set out to investigate the intriguing disconnect between quality and popularity observed in cultural markets.

They created the MusicLab experiments, in which users were presented with a choice of songs from unknown bands. Users would listen online and could choose to download songs they liked.

The users were divided into two groups: for one group, the songs were shown at random with no other information; for the other group, songs were ordered according to a social signal – the number of times each had already been downloaded – and this number was shown next to them.




Read more:
Users (and their bias) are key to fighting fake news on Facebook – AI isn’t smart enough yet


A song’s number of downloads is a measure of its popularity, akin to the number of likes for Facebook posts.

The results were fascinating: when the number of downloads was shown, the song market would evolve to be highly unequal (with one song becoming vastly more popular than all the others) and unpredictable (the winning song would not be the same if the experiment were repeated).

Based on these results, Australian researchers proposed the first model (dubbed the MusicLab model) to explain how content becomes popular in cultural markets, why a few things get all the popularity and most get nothing, and (most important for us) why showing the number of downloads is so detrimental.

They theorised that the consumption of an online product (such as a song) is a two-step process: first the user clicks on it based on its appeal, then they download it based on its quality.

As it turns out, a song’s appeal is largely determined by its current popularity.
If other people like something, we tend to think it’s worth taking a look at.

So how often a song will be downloaded in future depends on its current appeal, which in turn depends on its current number of downloads.

This leads to the well-known result that future popularity of a product or idea is highly dependent on its past popularity. This is also known as the “rich get richer” effect.

What does this have to do with Facebook likes?

The parallel between Facebook and the MusicLab experiment is straightforward: the songs correspond to posts, whereas downloads correspond to likes.

For a market of products such as songs, the MusicLab model implies that showing popularity means fewer cultural products of varying quality are consumed overall, and some high-quality products may go unnoticed.

But the effects are even more severe for a market of ideas, such as Facebook.
The “rich get richer” effect compounds over time like interest on a mortgage.
The total popularity of one idea can increase exponentially and quickly dominate the entire market.

As a result, the first idea on the market has more time to grow and has increased chances of dominating regardless of its quality (a strong first-mover advantage).




Read more:
We made deceptive robots to see why fake news spreads, and found a weakness


This first-mover advantage partially explains why fake news items so often dominate their debunking, and why it is so hard to replace wrong and detrimental beliefs with correct or healthier alternatives that arrive later in the game.

Despite what is sometimes claimed, the “marketplace of ideas” is no guarantee that high-quality content will become popular.

Other lines of research suggest that while quality ideas do make it to the top, it is next to impossible to predict early which ones. In other words, quality appears disconnected from popularity.

Is there any way the game can be fixed?

This seems to paint a bleak picture of online society, in which misinformation, populist ideas, and unhealthy teen challenges can freely flow through online media and capture the public’s attention.

However, the other group in the MusicLab experiment – the group who were not shown a popularity indicator – can give us hope for a solution, or at least some improvement.

The researchers reported that hiding the number of downloads led to a much fairer and more predictable market, in which popularity is more evenly distributed among a greater number of competitors and more closely correlated to quality.

So it appears that Facebook’s decision to hide the number of likes on posts could be better for everyone.

In addition to limiting pressure on post creators and reducing their levels of anxiety and envy, it might also help to create a fairer information exchange environment.

And if posters spend less time on optimising post timing and other tricks for gaming the system, we might even notice an increase in content quality.The Conversation

Marian-Andrei Rizoiu, Lecturer in Computer Science, University of Technology Sydney

This article is republished from The Conversation under a Creative Commons license. Read the original article.

Cameraman Recording Female Journalist Interviewing Businessman

Five Newsroom Principles To Supercharge Your Content Strategy

News organisations and their journalists have been competing for consumers’ eyes and ears for hundreds of years. While the media industry has been turned on its head in the last 20 or so years, many of the principles that underpin competitive journalism have remained unchanged.

Understanding these principles and applying them to your brand’s content strategy will dramatically improve the efficiency and effectiveness of your content.

The concept of a ‘brand newsroom’ is not new. However, unless your newsroom lives and breathes traditional newsroom values it is merely a content production studio. Here are five principles you can apply to your content strategy.

1. Deadline Discipline

While the news cycle for daily and weekly newspapers have changed significantly since the proliferation of online news sites and a digital-first approach, the tyranny of deadlines remains.

Regardless of whether you are the newest cadet at your local weekly paper or a senior columnist at the biggest paper in the country – your day is ruled by deadlines. Some are hourly, some are daily, some are weekly (Saturday editions) and some monthly (liftouts).

Newspaper deadlines are immovable, intractable and policed by irascible editors.

The best content, like news, is fresh. A piece of content that’s not timely can quickly become irrelevant. Building a culture of deadline discipline to your brand newsroom will greatly improve the consistency and timeliness of your outputs.

2. Understand Your Audience

Newsrooms have got creating quality content en masse down to a fine art because it’s their raison d’être. They know that to really get people reading, their content needs to be audience-centric.

A few years ago the Financial Times launched a new digital data dashboard to help journalists and editors in the newsroom better understand their audience and how people interact with stories on the website.

The tool, called Lantern, integrates audience data collected across the entire organisation, which already exists but usually serves business or commercial purposes.

Using Lantern, anyone in the newsroom will be able to find out how their story is doing in real time, but also how the audience engages with it in the longer term.

While developing custom monitoring software is beyond most brands, building a system to monitor traffic, engagement  and feedback is critical to understanding your audience and constantly evolving your content to reflect the needs of your audience.

3. Employee Journalists

With so many of the skills and disciplines required to develop highly engaging content learnt in the newsroom, it is little wonder journalists often make the best content producers. Only journalists who have spent a considerable amount of time in a newsroom understand the agility and flexibility required to produce great content on a consistent basis under tight timelines.

Journalists also have specific training in writing great headlines, undertaking thorough research, prioritising accuracy, separating content from fluff, building relationships, writing in news style and understanding complex issues quickly. All of these are invaluable to a brand newsroom.

READ MORE:10 Skills That Make Journalists the Secret Weapon for Your Content Team

4. Apply News Values

Journalists commonly use six values to determine how newsworthy a story or elements of a story are. Knowing the news values can help a journalist make many decisions, including:

 – What information to give first in a news article, and in the lede (the lead paragraph)

 – Which articles to display on a newspaper’s front page

 – What questions to ask in an interview

The six news values are:

  • Timeliness- Recent events have a higher news value than less recent ones.
  • Proximity- Stories taking place in one’s hometown or community are more newsworthy than those taking place far away.
  • Prominence- Famous people and those in the public eye have a higher news value than ordinary citizens.
  • Uniqueness/oddity- A story with a bizarre twist or strange occurrences. “Man bites dog” instead of “dog bites man.”
  • Impact- Stories that impact a large number of people may be more newsworthy than those impacting a smaller number of people.
  • Conflict- “If it bleeds, it leads.” Stories with strife, whether it’s actual violence or not, are more interesting.

The newsworthiness of a story is determined by a balance of these six values. There is no set formula to decide how newsworthy a story is, but in general, the more of these six values a story meets, the more newsworthy it is.

Curate

Not every piece of content needs to win a Pulitzer. Volume counts. Recent research by HubSpot found a clear and direct correlation between the number of monthly blog posts and inbound traffic.

Sometimes your job is simply to act as a gatekeeper and curator of other people’s content. Too many brand newsrooms put too much emphasis on creating ‘original’ content.

Sometimes finding and reconextualising a third-party’s content is just as valuable to toy your audience, but infinitely less time consuming and onerous.

For most brands, relying on the product alone is not enough to sustain the ongoing volume required to build and engage with an audience. They need to establish a rich extrinsic brand narrative that can be continuously refreshed. 

Conclusion

An effective content strategy is build on the continuous development and broad-based publishing of highly engaging content that builds awareness and drives action.

Delivering an effective content strategy, particularly on a constrained budget, is all about consistency and quality. Learning how newsrooms do this is the first step to creating your own brand newsroom.

Gamification McDonalds Monopoly Marketing

Gamification: McDonalds Marketing Monopoly

Ah, Monopoly. Parker Brothers’ accurate prediction of the current Sydney housing market, and perhaps the leading cause of animosity between family members during power outages.

It’s McDonalds Monopoly time, possibly the most obvious example of gamification, where the dynamic duo dangle the veritable deep-fried carrot in front of millions of Australians who are battle-hardened against most marketing efforts of the fast food juggernaught.

Gamification McDonalds Monopoly
Game On

Gamification, simply put – is a marketing campaign masquerading as a game, which serves to bridge the engagement gap between business and customer to improve the likelihood of conversion. This method is proven to increase engagement, loyalty, the consumer experience and above all – move product.

How is gamification profitable? McDonalds simply restrict the quantity of specific pieces of the Monopoly real estate tokens, naturally mitigating any risk associated with too many winners. After all – the game isn’t designed to get you into that brand new Suzuki Vitara, the game is designed to make the business money.

Maccas adds another gamification layer to their marketing in their flashy, yet UX challenged phone app. This provides a modern, yet equally frustrating electronic version on the classic board game, while doubling as a facility to claim and collect your tokens.

But if winning a major prize is statistically improbable, what’s the point? Enter the consolation prize, designed almost entirely to claw you back into the restaurant: ‘Instant Win’ prizes like chips or a small soft drink. When you go to redeem these are they REALLY all you’re going to get? No, you’re likely going to order an entire meal, plus the free fries – because you want those additional tickets. On top of that, Chance Card tokens are also provided as another layer of gamification, unlocking mini-games in the app to win yet more tokens or prizes. Gameception.


Can I Play?

If you haven’t already disappeared to make the hunger-fuelled pilgrimage to the Golden Arches, how can you leverage gamification for your business?

Lets explore the three main tenets of Gamification: building Motivation, Ability & Triggers. Motivation is the dangling carrot enticing the player to play, while Ability enables the player to play by means of providing the playing field (which includes actual prizes), and Triggers get the player off the bench and into the game when they are made to feel the most empowered.

Motivation: 

Benefit to You: Breaks down barrier between customer and business, adds another person to the funnel.
Benefit to Player: Instills a feeling of easily-achieved win, promise of dopamine kick and tangible ‘prize’.

Ability: 

Benefit to You: Nothing intrinsically, this is essentially entirely a liability in terms of costs associated with prizes and marketing.
Benefit to Player: Available prizes that people instinctively perceive as goals, while being offered the pathway to achieve that goal by you.

Trigger:

Benefit to You: Customer’s illusion of choice, forced to take action by purchasing product in order to begin the game.
Benefit to Player: Starts the game which they have already imagined winning (for a small fee, this holds the most risk for player).

As you can see, this is a zero-sum game when appropriately managed. Where the motivation step benefits both parties, the ability step benefits the player and the trigger benefits the business. Once you’ve quantified your Ability in terms of the value of your marketing investment (prizes, assets & activation), and the Trigger’s value to you (products purchased, emails collected), it’s game on.

Gamification McDonalds Monopoly

Get Your Head In The Game

Obviously a partnership with an international entertainment company is out of the reach of most businesses, so here’s a few good examples of gamification that you could modify to suit your own purposes:

Facebook – Top Fans


Consistently engage with a page’s posts and you’ll have a shiny badge next to your name to show your loyalty to the business when commenting on their posts. This benefits Facebook by ensuring users stay active, benefits the business by increasing post engagement rates and reach, and benefits the user by rewarding them with bragging rights in the form of a tiny badge.

Google Maps – Local Guides Program


Regularly write quality reviews for businesses you visit to increase your profile’s level, earning badges along the way and ascend quicker by writing more comprehensive reviews, or by posting photos and videos. This benefits Google by increasing the value of it’s Maps listings to the end user by bolstering the quantity of submissions while prioritising quality content. Most importantly though, it benefits the business by means of social proofing, boosting perceived trust in the business and promoting it’s good deeds (and punishing bad customer service). Also benefits the reviewer’s profile by positioning them as an authority in their area, and sometimes, winning tangible prizes like socks.

Linkedin – Profile Completion Awards

Linkedin Gamification
Microsoft want you to complete your Linkedin profile a lot further than your name and a photo, and do so by awarding you a self-esteem boosting award to say you’re using the platform effectively. This little feature benefits Linkedin by improving the average profile completion rate, ensuring they stay competitive in a Facebook-controlled ecosystem and above all, increasing the amount of increasingly-valuable user data available to them. This also benefits businesses advertising on the platform by giving a strong insight into who the humans in their sphere (both employees and clients) are, and what makes them tick. Your willingly-surrendered data isn’t simply cast into the aether, it does benefit you by building your personal brand, and ensuring you stay competitive (ie: employable and relevant) in your own field.

Asana – Task Completion Narwhal


Asana is a project management tool which rewards habitual task-completers with a cheerful flying narwhal that flies across the screen every so-often when tasks are marked as complete. This simple animation benefits Asana by catering to younger professionals with this fun imagery, benefits the business using the platform by incentivising task completion, and benefits the user by offering a monotony-busting, unexpected surprise for doing something as simple as ticking a box.

eCommerce – Spin-To-Win


This appears most notably on Wish, where you’re given an opportunity to spin a wheel to win the chance to unlock an extra discount on a number of products dependent on the result of your spin. On other eCommerce websites, this is often a variable ($/%) discount on advertised products which is awarded in the same manner. This Wheel of Fortune benefits the merchant by potentially moving the price-conscious consumer closer to conversion with a small chance-based discount, and benefits the user by appealing to their FOMO, and saving them a small amount on an item they desire. Bonus round: Add a data capture element to this by asking for an email address to unlock the spin. 

Ace Ventura Monopoly Guy

Interested in learning more about gamification and how it can improve your conversion rates? Get in touch, I’d love to talk about how this strategy can put a fun spin on your next campaign.

future of travel

Global Futurist Chris Riddell Wants You to Think About the Future like a Technology Company

HIGH-SPEED change is the new disruptor in the travel industry and the rate of change in the next three years is going to shape and transform society for the next 100 years in a way that we’ve never seen.

Futurist Chris Riddell believes that our future will see a complete reinvention of everything that we see today on planet Earth.

He was presenting in Sydney some of the key changes on our horizon to delegates at Flight Centre Travel Group’s annual event, Illuminate, dedicated to informing and providing insights into the global corporate travel industry.

As a futurist, Riddell looks to see how “humans and business are adapting and changing to see what we can do to get ourselves ready for the future.”

His presentation focused on how the travel industry is going to change and why delegates need to be an extension of what’s happening within the human part of this change. According to Riddell some of the main disruptions shaping our future include:

The Amazon Effect

For the first time in history we’re witnessing on a large scale an online business, Amazon, moving into the offline space. Amazon’s US$13.7 billion purchase in 2017 of bricks-and-mortar organic grocery chain Whole Foods Market sent the share prices of major grocery retailers plummeting overnight. This purchase was the reverse of the mainstream progression of businesses moving from the physical to the digital. Overnight, Amazon became the biggest bricks-and-mortar retailer in the U.S. by market capitalisation and in doing so shifted us into a world of ‘category killers’ ruling industry.

The big question remaining is which other oppositional business is going to buy up traditional organisations. Might Facebook buy Costco? Will Twitter buy Target?

In the business of data, Google (Alphabet) is the biggest data company on earth – there is no close number two. We’re leaping into a world where category killers are dominating industry.

Trust Issues

We’re emerging from one of the biggest trust crises we have ever had. Our trust in organisations in the private and public sectors is at an all-time low. Data crises including with Facebook and the Cambridge Analytics scandal have eroded trust in those companies whose business is data. Similarly, the Volkswagen emissions scandal and consumer confidence in the U.S. along with many other public corporate crises has dented our trust in many big brands. The question then is how do we move ahead? 

Riddell believes that trust fundamentally is not going to go back to previous levels and that we will have to reinvent trust to be able to move forward. He says technology will be an enabler for us to reinvent trust. In the tech sector, the makers of wearable technology are faring better when it comes to trust – the value of the experience we get from wearable devices, for example, compared to the data we share is on parity, and this puts us in a place of trust with these brands.

Feeding the beast

The truth is though that we are worried about robotics, technology and our future. Nearly everything we do, from getting on an aeroplane, checking into a hotel, hiring a car, involves generating a lot of data, which ‘feeds the beast’ in terms of telling companies about our likes, habits and preferences. In order for many interactions with companies and their apps to succeed we need to keep feeding them a whole lot of data. Data is one of the most important resources that we have, and it truly has become the ‘new oil’. In order to win trust with customers, you need to create exceptional value every single time.

One of the fastest growing sectors in the world is the healthcare sector where the accumulation of data is presenting many opportunities but also structural and privacy concerns. The ability to run your own heart tests through portable technology that will become more accessible is mirrored by companies like 23andme.com, where you can send off a $100 test sample to a company and receive in return a full DNA spectrum on your health. This is prompting many people to start seeking treatment for conditions that they don’t yet have and putting severe strain on the health system.

Addiction to technology

We live in a new age where we are addicted to technology and yet are continually distracted by it. Technology from companies like Apple and Microsoft is now invading even personal intimate offline moments we are meant to have with each other. Consumers now have more technology power in their pockets than many organisations have, and replace their technology faster. This has created a power balance shift, where consumers now own the experience and will dictate the experience they will want to have with us. What we have to do now is keep up with this data transfer and reinvent ourselves.

The sharing economy, block-chain, augmented intelligence and the internet-of-things are the changes that are going to be impacting the travel industry and anyone connected to travel. What this means is that organisations are now getting so much data and opportunity to get insight from individual human beings than we have ever had before. No longer can we just ‘pigeon-hole’ people, but we have to use this data to create tailored, individual experiences. ‘Augmented intelligence’ is about blending humanity and technology together to create experiences that just a few years ago you never thought were possible.

Chris Riddell’s challenge is: “If you want to be in business beyond tomorrow, you need to start thinking about the future like a technology company. You have to keep up with this relentless pace of change that we are going through. Your job is to see where the opportunities lie for you, because this is the most exciting time to ever be a human being on planet earth.”

Illuminate 2019 was supported by Flight Centre Travel Group’s corporate businesses – FCM Travel Solutions, Corporate Traveller, cievents, Stage and Screen Travel Services and 4th Dimension Business Travel Consulting.